Qt Quick C++ Classes
The Qt Quick module provides classes for embedding Qt Quick in Qt/C++ applications. More...
Classes
Interface for for asynchronous control of QML image requests | |
Convenience class for integrating OpenGL rendering using a framebuffer object (FBO) with Qt Quick | |
Interface for supporting pixmaps and threaded image requests in QML | |
Interface for asynchronous image loading in QQuickAsyncImageProvider | |
The most basic of all visual items in Qt Quick | |
Adds supplimentary information to the QQuickItem::itemChange() function | |
Contains the result from QQuickItem::grabToImage() | |
Way to use the QPainter API in the QML Scene Graph | |
Mechanism for rendering the Qt Quick scenegraph onto an offscreen render target in a fully application-controlled manner | |
Access to the QTextDocument of QQuickTextEdit | |
Interface for loading custom textures from QML | |
Window for displaying a Qt Quick user interface | |
The window for displaying a graphical QML scene | |
Describes some of the RHI's graphics state at the point of a beginExternalCommands() call | |
Gives access to the scene graph nodes and rendering of a QSGEngine | |
Serves as a baseclass for geometry based nodes | |
Implements the clipping functionality in the scene graph | |
Serves as a baseclass for dynamically changing textures, such as content that is rendered to FBO's | |
Allows low level rendering of a scene graph | |
Convenient way of rendering solid colored geometry in the scene graph | |
Low-level storage for graphics primitives in the Qt Quick Scene Graph | |
QSGGeometry::Attribute describes a single vertex attribute in a QSGGeometry | |
QSGGeometry::AttributeSet describes how the vertices in a QSGGeometry are built up | |
QSGGeometry::ColoredPoint2D struct is a convenience struct for accessing 2D Points with a color | |
QSGGeometry::Point2D struct is a convenience struct for accessing 2D Points | |
QSGGeometry::TexturedPoint2D struct is a convenience struct for accessing 2D Points with texture coordinates | |
Used for all rendered content in the scene graph | |
Provided for convenience to easily draw textured content using the QML scene graph | |
Encapsulates rendering state for a shader program | |
Represents a graphics API independent shader program | |
Describes state changes that the material wants to apply to the currently active graphics pipeline state | |
Represents an OpenGL shader program in the renderer | |
QSGMaterialShader::RenderState encapsulates the current rendering state during a call to QSGMaterialShader::updateState() | |
Used as a unique type token in combination with QSGMaterial | |
The base class for all nodes in the scene graph | |
Used to change opacity of nodes | |
Convenient way of rendering textured geometry in the scene graph | |
Convenience class for drawing solid filled rectangles using scenegraph | |
Represents a set of custom rendering commands targeting the graphics API that is in use by the scenegraph | |
An interface providing access to some of the graphics API specific internals of the scenegraph | |
Template generated class used to store the state used with a QSGSimpleMateralShader | |
Convenient way of building custom OpenGL-based materials for the scene graph | |
Baseclass for textures used in the scene graph | |
Convenient way of rendering textured geometry in the scene graph | |
Encapsulates texture based entities in QML | |
Implements transformations in the scene graph | |
Convenient way of rendering per-vertex colored geometry in the scene graph |
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