QDispatchCompute Class
(Qt3DRender::QDispatchCompute)FrameGraph node to issue work for the compute shader on GPU. More...
Header: | #include <QDispatchCompute> |
qmake: | QT += 3drender |
Since: | Qt 5.7 |
Instantiated By: | DispatchCompute |
Inherits: | Qt3DRender::QFrameGraphNode |
This class was introduced in Qt 5.7.
Properties
- workGroupX : int
- workGroupY : int
- workGroupZ : int
Public Functions
QDispatchCompute(Qt3DCore::QNode *parent = nullptr) | |
int | workGroupX() const |
int | workGroupY() const |
int | workGroupZ() const |
Public Slots
void | setWorkGroupX(int workGroupX) |
void | setWorkGroupY(int workGroupY) |
void | setWorkGroupZ(int workGroupZ) |
Signals
void | workGroupXChanged() |
void | workGroupYChanged() |
void | workGroupZChanged() |
Detailed Description
A Qt3DRender::QDispatchCompute allows work to be issued for the compute shader to run on the GPU. The workGroupX, workGroupY and workGroupZ properties specify the work group sizes for the compute shader invocation. QComputeCommand components need to be added to entities to instruct Qt3D to select the materials and geometry from the entities for the compute invocation. The work group sizes for the shader invocation will be the maximum of the work group sizes specified in QDispatchCompute and QComputeCommand.
Property Documentation
workGroupX : int
Specifies X workgroup.
Access functions:
int | workGroupX() const |
void | setWorkGroupX(int workGroupX) |
Notifier signal:
void | workGroupXChanged() |
workGroupY : int
Specifies Y workgroup.
Access functions:
int | workGroupY() const |
void | setWorkGroupY(int workGroupY) |
Notifier signal:
void | workGroupYChanged() |
workGroupZ : int
Specifies Z workgroup.
Access functions:
int | workGroupZ() const |
void | setWorkGroupZ(int workGroupZ) |
Notifier signal:
void | workGroupZChanged() |
Member Function Documentation
QDispatchCompute::QDispatchCompute(Qt3DCore::QNode *parent = nullptr)
The constructor creates an instance with the specified parent.
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