QAbstractAspect Class
(Qt3DCore::QAbstractAspect)QAbstractAspect is the base class for aspects that provide a vertical slice of behavior. More...
Header: | #include <Qt3DCore/QAbstractAspect> |
qmake: | QT += 3dcore |
Inherits: | QObject |
Inherited By: | Qt3DAnimation::QAnimationAspect, Qt3DInput::QInputAspect, Qt3DLogic::QLogicAspect, and Qt3DRender::QRenderAspect |
Public Functions
QAbstractAspect(QObject *parent = nullptr) |
Protected Functions
void | registerBackendType(const Qt3DCore::QBackendNodeMapperPtr &functor) |
void | registerBackendType(const QMetaObject &obj, const Qt3DCore::QBackendNodeMapperPtr &functor) |
Qt3DCore::QNodeId | rootEntityId() const |
Related Non-Members
typedef | QAspectJobPtr |
typedef | QBackendNodeMapperPtr |
Macros
QT3D_REGISTER_ASPECT(name, AspectType) |
Member Function Documentation
QAbstractAspect::QAbstractAspect(QObject *parent = nullptr)
Constructs a new QAbstractAspect with parent
[protected]
void QAbstractAspect::registerBackendType(const Qt3DCore::QBackendNodeMapperPtr &functor)
Registers backend with functor.
[protected]
void QAbstractAspect::registerBackendType(const QMetaObject &obj, const Qt3DCore::QBackendNodeMapperPtr &functor)
Registers backend with obj and functor.
[protected]
Qt3DCore::QNodeId QAbstractAspect::rootEntityId() const
Returns root entity node id.
Related Non-Members
typedef QAspectJobPtr
A shared pointer for QAspectJob.
typedef QBackendNodeMapperPtr
A shared pointer for QBackendNodeMapper.
Macro Documentation
QT3D_REGISTER_ASPECT(name, AspectType)
Convenience macro for registering AspectType for instantiation by the currently set Qt3DCore::QAspectFactory. This makes it possible to create an instance of AspectType in the aspect thread by later passing name to Qt3DCore::QAspectEngine::registerAspect(const QString &name).
Note: It is also possible to register a new aspect without using this macro by instead using Qt3DCore::QAspectEngine::registerAspect(QAbstractAspect *aspect) which will handle moving a previously created aspect instance to the aspect thread context.
KDAB has published a few articles about writing custom Qt3D aspects on their blog. These provide an excellent starting point if you wish to learn more about it.
© 2020 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners. The documentation provided herein is licensed under the terms of the GNU Free Documentation License version 1.3 as published by the Free Software Foundation. Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners.