PlasticStructuredRedEmissiveMaterial QML Type
Structured red plastic material with emissive properties. More...
Import Statement: | import QtQuick3D.Materials . |
Detailed Description
The structured emissive plastic material has the following properties:
Property Name | Property Type | Description |
---|---|---|
uEnvironmentMappingEnabled | bool | Does the material use an environment map. Default is true . |
uShadowMappingEnabled | bool | Does the material use a baked shadow map. Default is false . |
roughness | real | Roughness of the material. Range is [0, 1] , with 0 being totally reflective. Default is 0.25 . |
material_ior | real | Index of refraction for the material. Sensible range for different types of plastic is [1.4, 1.6] . Default is 1.46 . |
intensity | real | The intensity of the emission. Default is 1.0 . |
bump_factor | real | Strength of the bumpiness. Default is 0.4 . |
diffuse_color | vector3d | Base color of the material. Default is Qt.vector3d(0.451, 0.04, 0.035) . |
emission_color | vector3d | Emission color of the material. Default is Qt.vector3d(0, 0, 0) . |
uEnvironmentTexture | TextureInput | The environment texture map. Enabled when uEnvironmentMappingEnabled is true . Default is a Texture with source "maps/spherical_checker.png" . |
uBakedShadowTexture | TextureInput | The baked shadow texture map. Enabled when uShadowMappingEnabled is true . Default is a Texture with source "maps/shadow.png" . |
emissive_texture | TextureInput | The emissive texture map. Default is a Texture with source "maps/emissive.png" . |
emissive_mask_texture | TextureInput | The emissive texture map mask. Default is a Texture with source "maps/emissive_mask.png" . |
randomGradient1D | TextureInput | A texture map used to create the random bumpiness of the material together with randomGradient2D, randomGradient3D, and randomGradient4D. Default is a Texture with source "maps/randomGradient1D.png" . |
randomGradient2D | TextureInput | A texture map used to create the random bumpiness of the material together with randomGradient1D, randomGradient3D, and randomGradient4D. Default is a Texture with source "maps/randomGradient3D.png" . |
randomGradient3D | TextureInput | A texture map used to create the random bumpiness of the material together with randomGradient1D, randomGradient2D, and randomGradient4D. Default is a Texture with source "maps/randomGradient3D.png" . |
randomGradient4D | TextureInput | A texture map used to create the random bumpiness of the material together with randomGradient1D, randomGradient2D, and randomGradient3D. Default is a Texture with source "maps/randomGradient4D.png" . |
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