GlassMaterial QML Type
Glass material. More...
Import Statement: | import QtQuick3D.Materials . |
Detailed Description
The glass material has the following properties:
Property Name | Property Type | Description |
---|---|---|
uEnvironmentMappingEnabled | bool | Does the material use an environment map. Default is true . |
uShadowMappingEnabled | bool | Does the material use a baked shadow map. Default is false . |
uFresnelPower | real | Fresnel power of the material. Default is 1.0 . |
uMinOpacity | real | Minimum opacity of the material. Useful range is [0, 1] . Default is 0.5 . |
reflectivity_amount | real | Reflectivity of the material. Range is [0, 1] , with 1 being totally reflective. Default is 1 . |
glass_ior | real | Index of refraction for the material. Sensible range for different types of glass is [1.4, 2.1] . Default is 1.5 . |
glass_color | vector3d | Base color of the material. Default is Qt.vector3d(0.6, 0.6, 0.6) . |
uEnvironmentTexture | TextureInput | The environment texture map. Enabled when uEnvironmentMappingEnabled is true . Default is a Texture with source "maps/spherical_checker.png" . |
uBakedShadowTexture | TextureInput | The baked shadow texture map. Enabled when uShadowMappingEnabled is true . Default is a Texture with source "maps/shadow.png" . |
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