FrostedGlassMaterial QML Type
Frosted Glass material. More...
Import Statement: | import QtQuick3D.Materials . |
Detailed Description
The frosted glass material has the following properties:
Property Name | Property Type | Description |
---|---|---|
roughness | real | Roughness of the material. Range is [0, 1] , with 0 being totally reflective. Default is 0 . |
blur_size | real | Amount of blurring behind the glass. Range is [0, 50] . Default is 8.0 . |
uEnvironmentMappingEnabled | bool | Does the material use an environment map. Default is true . |
uShadowMappingEnabled | bool | Does the material use a baked shadow map. Default is false . |
glass_bfactor | real | Glass bump map strength. Default is 0.0 . |
glass_binside | bool | Should the bump map be used only for the internal lighting. Default is false . |
uFresnelPower | real | Fresnel power of the material. Default is 1.0 . |
reflectivity_amount | real | Reflectivity of the material. Range is [0, 1] , with 1 being totally reflective. Default is 1 . |
glass_ior | real | Index of refraction for the material. Sensible range for different types of glass is [1.4, 2.1] . Default is 1.5 . |
intLightFall | real | Light intensity falloff rate. Default is 2.0 . |
intLightRot | real | The angle of lightsource. Band is perpendicular to this. Range is [0, 360] . Default is 0 . |
intLightBrt | real | Brightness of the band-light. Default is 0 . |
bumpScale | real | Scale of the bump bands. Range is [0, 5] . Default is 0.5 . |
bumpBands | int | Number of the bump bands. Range is [0, 10] . Default is 1 . |
bumpCoords | vector3d | Bump coordinates of the refraction. Default is Qt.vector3d(1, 1, 1) . |
intLightPos | vector2d | Position of the band-light in the UV space. Default is Qt.vector2d(0.5, 0) . |
glass_color | vector3d | Base color of the material. Default is Qt.vector3d(0.9, 0.9, 0.9) . |
intLightCol | vector3d | Color of the band-light. Default is Qt.vector3d(0.9, 0.9, 0.9) . |
glass_bump | TextureInput | Additional bump texture map for the surface. Default is a Texture with source "maps/spherical_checker.png" . |
uEnvironmentTexture | TextureInput | The environment texture map. Enabled when uEnvironmentMappingEnabled is true . Default is a Texture with source "maps/spherical_checker.png" . |
uBakedShadowTexture | TextureInput | The baked shadow texture map. Enabled when uShadowMappingEnabled is true . Default is a Texture with source "maps/shadow.png" . |
randomGradient1D | TextureInput | A texture map used to create the random bumpiness of the material together with randomGradient2D, randomGradient3D, and randomGradient4D. Default is a Texture with source "maps/randomGradient1D.png" . |
randomGradient2D | TextureInput | A texture map used to create the random bumpiness of the material together with randomGradient1D, randomGradient3D, and randomGradient4D. Default is a Texture with source "maps/randomGradient3D.png" . |
randomGradient3D | TextureInput | A texture map used to create the random bumpiness of the material together with randomGradient1D, randomGradient2D, and randomGradient4D. Default is a Texture with source "maps/randomGradient3D.png" . |
randomGradient4D | TextureInput | A texture map used to create the random bumpiness of the material together with randomGradient1D, randomGradient2D, and randomGradient3D. Default is a Texture with source "maps/randomGradient4D.png" . |
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