AluminumAnodizedEmissiveMaterial QML Type
Anodized aluminum material with emissive properties. More...
Import Statement: | import QtQuick3D.Materials . |
Detailed Description
The anodized aluminum emissive material has the following properties:
Property Name | Property Type | Description |
---|---|---|
uEnvironmentMappingEnabled | bool | Does the material use an environment map. Default is true . |
uShadowMappingEnabled | bool | Does the material use a baked shadow map. Default is false . |
roughness | real | Roughness of the material. Range is [0, 1] , with 0 being totally reflective. Default is 0.3 . |
base_color | vector3d | Base color of the material. Default is Qt.vector3d(0.7, 0.7, 0.7) . |
intensity | real | The intensity of the emission. Default is 1.0 . |
emission_color | vector3d | Emission color of the material. Default is Qt.vector3d(0, 0, 0) . |
emissive_texture | TextureInput | The emissive texture map. Default is a Texture with source "maps/emissive.png" . |
emissive_mask_texture | TextureInput | The emissive texture map mask. Default is a Texture with source "maps/emissive_mask.png" . |
uEnvironmentTexture | TextureInput | The environment texture map. Enabled when uEnvironmentMappingEnabled is true . Default is a Texture with source "maps/spherical_checker.png" . |
uBakedShadowTexture | TextureInput | The baked shadow texture map. Enabled when uShadowMappingEnabled is true . Default is a Texture with source "maps/shadow.png" . |
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