Light QML Type

An uncreatable abstract base type for all lights. More...

Import Statement: import QtQuick3D 1.0
Inherits:

Node

Inherited By:

AreaLight, DirectionalLight, and PointLight

Properties

Detailed Description

Light itself is an uncreatable base for all of its subtypes. The subtypes provide multiple options to determine the style of the light.

See also AreaLight, DirectionalLight, and PointLight.

Property Documentation

ambientColor : color

The property defines the ambient color applied to materials before being lit by this light.


brightness : real

This property defines an overall multiplier for this light’s effects.


castsShadow : bool

When this property is enabled, the light will cast shadows.


color : color

This property defines the color applied to models illuminated by this light.


scope : Node

The property allows the selection of a Node in the scene. Only that node and it's children are affected by this light.


shadowBias : real

This property is used to tweak the shadowing effect when when objects are casting shadows on themselves. The value range is [-1.0, 1.0]. Generally value inside [-0.1, 0.1] is sufficient.


shadowFactor : real

This property determines how dark the cast shadows should be. The value range is [0, 100], where 0 mean no shadows and 100 means the light is fully shadowed.


shadowFilter : real

This property sets how much blur is applied to the shadows.


shadowMapFar : real

The property determines the maximum distance for the shadow map. Smaller values improve the precision and effects of the map.


shadowMapQuality : enumeration

The property sets the quality of the shadow map created for shadow rendering. Lower quality uses less resources, but produces lower quality shadows while higher quality uses more resources, but produces better quality shadows.

Supported quality values are:

ConstantDescription
Light.ShadowMapQualityLowRender shadowmap using 256x256 texture.
Light.ShadowMapQualityMediumRender shadowmap using 512x512 texture.
Light.ShadowMapQualityHighRender shadowmap using 1024x1024 texture.
Light.ShadowMapQualityVeryHighRender shadowmap using 2048x2048 texture.

The default value is Light.ShadowMapQualityLow


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