ShaderProgramBuilder QML Type
Generates a Shader Program content from loaded graphs. More...
Import Statement: | import Qt3D.Render 2.14 |
Since: | Qt 5.10 |
Instantiates: | QShaderProgramBuilder |
Properties
- computeShaderCode : string
- enabledLayers : stringlist
- fragmentShaderCode : string
- geometryShaderCode : string
- shaderProgram : string
- tessellationControlShaderCode : string
- tessellationEvaluationShaderCode : string
- vertexShaderCode : string
Detailed Description
A shader program builder consists of several different shader graphs used to generate shader code.
Property Documentation
computeShaderCode : string |
Holds the generated compute shader code
This property was introduced in Qt 2.13.
enabledLayers : stringlist |
Holds the list of layers this builder will activate on the shader graphs during code generation.
fragmentShaderCode : string |
Holds the generated fragment shader code
This property was introduced in Qt 2.13.
geometryShaderCode : string |
Holds the generated geometry shader code
This property was introduced in Qt 2.13.
shaderProgram : string |
Holds the shader program on which this builder generates code.
tessellationControlShaderCode : string |
Holds the generated tessellation control shader code
This property was introduced in Qt 2.13.
tessellationEvaluationShaderCode : string |
Holds the generated tessellation evaluation shader code
This property was introduced in Qt 2.13.
vertexShaderCode : string |
Holds the generated vertex shader code
This property was introduced in Qt 2.13.
© 2020 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners. The documentation provided herein is licensed under the terms of the GNU Free Documentation License version 1.3 as published by the Free Software Foundation. Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners.