QSkeleton

PyQt5.Qt3DCore.QSkeleton

Inherits from QAbstractSkeleton.

Description

Holds the data for a skeleton to be used with skinned meshes.

Use QSkeleton if you wish to manually create the joints of a skeleton for use with skinned meshes. This is mainly of use to people creating editors, tooling, or dynamic skeletons. It is more common that a Qt 3D application would simply consume an existing skeleton and skinned mesh as created in a digital content creation tool such as Blender. For this use case, please see QSkeletonLoader.

Methods

__init__(parent: QNode = None)

Constructs a new QSkeleton with parent.


rootJoint() → QJoint

See also

setRootJoint().


setRootJoint(QJoint)

See also

rootJoint().

Signals

rootJointChanged(QJoint)

TODO