QLayer露
- PyQt5.Qt3DRender.QLayer
Inherits from QComponent.
Description露
The QLayer class provides a way of filtering which entities will be rendered.
QLayer works in conjunction with the QLayerFilter in the FrameGraph.
A QLayer can be applied to a subtree of entities by setting the recursive property to true.
#include <Qt3DCore/QEntity>
#include <Qt3DRender/QGeometryRenderer>
#include <Qt3DRender/QLayer>
#include <Qt3DRender/QLayerFilter>
#include <Qt3DRender/QViewport>
// Scene
Qt3DCore::QEntity *rootEntity = new Qt3DCore::Qt3DCore::QEntity;
Qt3DCore::QEntity *renderableEntity = new Qt3DCore::Qt3DCore::QEntity(rootEntity);
Qt3DRender::QGeometryRenderer *geometryRenderer = new Qt3DCore::QGeometryRenderer(renderableEntity);
Qt3DRender::QLayer *layer1 = new Qt3DCore::QLayer(renderableEntity);
layer1->setRecursive(true);
renderableEntity->addComponent(geometryRenderer);
renderableEntity->addComponent(layer1);
...
// FrameGraph
Qt3DRender::QViewport *viewport = new Qt3DRender::QViewport;
Qt3DRender::QLayerFilter *layerFilter = new Qt3DRender::QLayerFilter(viewport);
layerFilter->addLayer(layer1);
...
See also
Signals露
- recursiveChanged()
TODO