QCustom3DVolume

PyQt5.QtDataVisualization.QCustom3DVolume

Inherits from QCustom3DItem.

Description

TODO

Methods

__init__(parent: QObject = None)

TODO


__init__(QVector3D, QVector3D, QQuaternion, int, int, int, sip.array, Format, Iterable[int], parent: QObject = None)

TODO


alphaMultiplier() → float

TODO


colorTable() → List[int]

TODO


createTextureData(Iterable[QImage]) → sip.array

TODO


drawSliceFrames() → bool

TODO


drawSlices() → bool

TODO


preserveOpacity() → bool

TODO


renderSlice(Axis, int) → QImage

TODO


setAlphaMultiplier(float)

TODO


setColorTable(Iterable[int])

TODO


setDrawSliceFrames(bool)

TODO


setDrawSlices(bool)

TODO


setPreserveOpacity(bool)

TODO


setSliceFrameColor(Union[QColor, GlobalColor])

TODO


setSliceFrameGaps(QVector3D)

TODO


setSliceFrameThicknesses(QVector3D)

TODO


setSliceFrameWidths(QVector3D)

TODO


setSliceIndexX(int)

TODO


setSliceIndexY(int)

TODO


setSliceIndexZ(int)

TODO


setSliceIndices(int, int, int)

TODO


setSubTextureData(Axis, int, sip.voidptr)

TODO


setSubTextureData(Axis, int, QImage)

TODO


setTextureData(sip.array)

TODO


setTextureDepth(int)

TODO


setTextureDimensions(int, int, int)

TODO


setTextureFormat(Format)

TODO


setTextureHeight(int)

TODO


setTextureWidth(int)

TODO


setUseHighDefShader(bool)

TODO


sliceFrameColor() → QColor

TODO


sliceFrameGaps() → QVector3D

TODO


sliceFrameThicknesses() → QVector3D

TODO


sliceFrameWidths() → QVector3D

TODO


sliceIndexX() → int

TODO


sliceIndexY() → int

TODO


sliceIndexZ() → int

TODO


textureData() → sip.array

TODO


textureDataWidth() → int

TODO


textureDepth() → int

TODO


textureFormat() → Format

TODO


textureHeight() → int

TODO


textureWidth() → int

TODO


useHighDefShader() → bool

TODO

Signals

alphaMultiplierChanged(float)

TODO


colorTableChanged()

TODO


drawSliceFramesChanged(bool)

TODO


drawSlicesChanged(bool)

TODO


preserveOpacityChanged(bool)

TODO


sliceFrameColorChanged(Union[QColor, GlobalColor])

TODO


sliceFrameGapsChanged(QVector3D)

TODO


sliceFrameThicknessesChanged(QVector3D)

TODO


sliceFrameWidthsChanged(QVector3D)

TODO


sliceIndexXChanged(int)

TODO


sliceIndexYChanged(int)

TODO


sliceIndexZChanged(int)

TODO


textureDataChanged(sip.array)

TODO


textureDepthChanged(int)

TODO


textureFormatChanged(Format)

TODO


textureHeightChanged(int)

TODO


textureWidthChanged(int)

TODO


useHighDefShaderChanged(bool)

TODO